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 Post subject: [UV-REL] Uzi Defender Knife
PostPosted: Thu Feb 11, 2010 11:37 pm 
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Old Timer
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Joined: Sun Jan 28, 2007 12:26 am
Posts: 568
Location: ON., Canada
Image
Download from Mediafire
Inside:
- 1024x512 image maps (Object space normal, tangent space normal, ambient occlusion)
- low polygon mesh (.3ds, .obj, .smd)
- high polygon subdivision cage mesh (.obj)

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Tutorials:: Creating a Weapon for Source by Stormy|
References:: DecideNBF- Pixagogo|DeactivatedGuns|

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 Post subject: Re: [UV-REL] Uzi Defender Knife
PostPosted: Sat Feb 13, 2010 1:07 am 
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Joined: Mon Jul 07, 2008 2:58 pm
Posts: 1243
Looks great man, you are really getting good at this. One thing though, your XSI exported .3ds files are always broken when I try to import into max. And for some reason the .obj and .smd get the smoothing removed on import, but I just hit auto smooth on each element and it seemed to regain it.

No biggie though.

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 Post subject: Re: [UV-REL] Uzi Defender Knife
PostPosted: Sat Jun 26, 2010 8:22 am 
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Clinically Dead
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Joined: Sun May 21, 2006 5:00 pm
Posts: 2758
Location: Atlanta, GA
i am interest

e/ wait wtf am i missing something or can somebody give me a clean texport of the uvs?

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 Post subject: Re: [UV-REL] Uzi Defender Knife
PostPosted: Sat Jun 26, 2010 2:15 pm 
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fub wrote:
e/ wait wtf am i missing something or can somebody give me a clean texport of the uvs?

http://up.ecchi-squad.net/uploads/1277570196.jpg

Hope that has all parts.

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 Post subject: Re: [UV-REL] Uzi Defender Knife
PostPosted: Sat Jun 26, 2010 5:23 pm 
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Clinically Dead
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Joined: Sun May 21, 2006 5:00 pm
Posts: 2758
Location: Atlanta, GA
hey thanks! that looks about right

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klla_syc3's legendary ellum rap wrote:
Keep fucking with me faggot and I'm going to put you under the pavement
In Peoria, AZ, you'll get hit with knucks and your face will be caving


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