Getting there.
I'll be needing some help on how to create normal maps. Specifically, i plan on drawing separate normal maps for it rather than just turning the textures into it.
Then i also need to remind possible compilers that i'll be requiring a brand new one. As the TRG model i have is less buggy(at some point between me sending the models to Lama and getting them back some odd things happened to it), but i also changed the smoothing somewhat. Others who've released stuff for this so far might also want that one instead.
Then some additional info, i started texturing Kimono's SN3 scope for this. I was going to model it before myself but i got lazy. Although his UV's have some _seriously_ annoying flaws, which i can overcome if i use a shadowmap as a guide though.
And i'll probably also do the solid stock but that version might be saved for later, as not to release all the goodies with one release.
I'll also do several color variants, including different schemes for the barrel and bolt. Also, i won't texture the knob on the bolt at all, i plan on that being done with the engine instead as otherwise it'd look plain stupid like every other such knob before it.
